8/30/2023 0 Comments Superliminal hall 01![]() ![]() You will then see that you are in an elevator labyrinth. You will eventually see an alarm clock that turns your screen into a painting. You will consistently get teleported again but keep following the path. Make it large enough that you can jump over it to get over the ledge.Įnter the next room and follow the path. You will fall down again into a white room with a dice block. Enter the room and follow the path again. ![]() Grab the other chess piece in the other room and place it on the yellow button you are standing on. Stand on the yellow button and the door will open. Once you get the chess piece, it will magically disappear into the wall. You will see a chess piece and a yellow button on the floor. Enter the bouncy castle door and follow the path. Just grab the dice block and jump over it to climb the floors. Keep doing it and you will find a door with a 3-floor looking aquarium. This should be easy now that you know the trick to the never-ending hallway. You will hear a sound that tells you if you are right or wrong. You just need to look at the left side first before looking to the right. The same goes if the exit sign above points to the right. If the exit sign above points to the left, look right first when you enter the intersection and then look back and follow the exit sign. Every time you go down the elevator looking towards the “Hall” door, the exit sign that points in the right direction should be the last thing you have to look at. The solution to the Superliminal infinite hallway is that perception is not reality. In my opinion, the Superliminal hallways puzzle is amongst the trickiest. Pay attention to the sign above it and it will say left or right. Look back and you will enter a never-ending hallway with a door sign that says “Superliminal Hall 1”. After jumping down, you will see an elevator immediately.Įnter the elevator and it will say that the exit has been removed. It will break the flooring and you will go with the flow and go down with it. Grab the small staircase and enlarge it near the door. You will now be in a large room with a small staircase on top of a table. Try to use your perspective to grab the cube but eventually, you will fall down on the corner of the room. You will see an optical illusion of a block kind of like in level 2 Optical. Jump over it and keep following the path to the orange room. You will see a white room with a large frame that has a crack in the middle. Keep following that path while everything keeps getting inverted. It will open another door on the right where the exit sign will land. In the red room, you will open a door while the perspective is still inverted. Just keep following the linear path while everything gets inverted. Things might get a little trippy from here. You will find a door leading to a long hallway and keep following the path. Enlarge it so that you can fit and enter right through it. In the bedroom, there will be a painting you can interact with. You will get teleported back again to the bedroom and this time the hallway will be a dead-end. You will find an alarm clock on top of a chair and stop it. ![]() Do this until you get your screen inverted and head towards the hallway again. Do the same and keep entering the hallway and follow the path. Keep following the path towards the hallway and you will be teleported back and forth in the bedroom. You will teleport back to the bedroom with an alarm and turn it off to open the door. ![]() It will be a dead-end and you will have to wait until you get teleported back to the room. Keep following the right path until you see the elevator. All the paths at the start have multiple intersections but only one path is correct. You are then sent to the game normal game credits, except there are pictures of cute dogs as the credits go by.You wake up again in a bedroom with an alarm and head straight for the hallway and follow the path. Once you enter, he (or she) turns around. There is a chess piece sitting at a computer. Once you walk through, you will end up in what looks like a control room. The path to the right will be closed, but if you interact with the radio, the Standard Orientation Protocol will open it for you. Going straight will put you back at the entrance to the room. After going through that door, you will have 2 paths and a radio. Glenn Pierce's garbled speech from the end of Clone will play. This hole used to just teleport you back to the other side, but now there is a new room down there. Once there, the chess piece will drop down from the ceiling like batman, then fall into the hole. Keep going all the way back to where you crosses the pit on the wooden bridge. When you get near the door that is the entrance to that final room, a chess piece will pop out. Instead, start backtracking the path that you came in from. Go all the way to the generator like normal, but do NOT go through the elevator to the end of the level. ![]()
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